'; $name = $stats->get('player', 'name'); // Rankinfo $rankicon = $stats->get('player', 'rank', Array('rankicon', 'rank', 'medium')); $rankinfo = $stats->get('player', 'rank', Array('rankicon', 'progress_detail')); // Kit-Image $result = $stats->format('kits', 'favs'); $kittip = $result['tip']; $kitimage = $path.'stylesheets/images/kits/'.strtolower($result['raw']).'.png'; // Template-Ausgabe eval ("\$tpl_detail = \"".$tpl->template("detail")."\";"); $tpl_detail = phpQuery::newDocumentHTML($tpl_detail); } ### KITS ### if (true) { // Allgemeine Stats $time = $stats->get('global', 'time', Array('time', 0, 'date')); $spm = $stats->get('scores', 'score', Array('ratio', ($stats->get('global', 'time')) / 60, 0, '', 'spm')); $spm_rank = create_ranking_info("spm", $spm['format']); $skill = $stats->get('global', 'elo', Array('number', 0, "", "skill")); $skill_rank = create_ranking_info("elo", $skill['format']); $rounds = $stats->get('global', 'rounds', Array('number', 0)); $rounds_rank = create_ranking_info("roundsplayed", $rounds['format']); $frounds = $stats->get('global', 'elo_games', Array('number', 0)); $quits = $stats->form(($rounds['raw']-$frounds['raw'])/$rounds['raw'], Array('number', 0, "%")); $quits_rank = create_ranking_info("roundsfinishedperc", $quits['format']); $wins = $stats->get('global', 'wins', Array('number', 0, "", "wins")); $loss = $stats->get('global', 'losses', Array('number', 0, "", "loss")); $wlr = $stats->get('global', 'wins', Array('ratio', ($stats->get('global', 'losses')), 2, '', 'wlr')); $wlr_rank = create_ranking_info("wlr", $wlr['format']); $wlr_color = ($wlr['raw'] >= 1) ? "positive" : "negative"; eval ("\$tpl_kits = \"".$tpl->template("detail_kits")."\";"); $tpl_kits = phpQuery::newDocumentHTML($tpl_kits); // Kit Stats $kits = $stats->get('kits'); $time_sum = 0; $kit_score = 0; foreach ($kits as $kit) { // Ermitteln der Gesamtspielzeit mit allen Kits, sowie der Gesamtpunktzahl if (isset($kit->score)) { $time_sum = $time_sum + $kit->time; $kit_score = $kit_score + $kit->score; } } foreach ($kits as $kit) { // Erstellen des HTML-Codes fr die Kits if (isset($kit->score)) { $score = $stats->form($kit->score, Array('number', 0, "", "score")); $time = $stats->form($kit->time, Array('time', 0, 'date')); $kitimage = $path.'stylesheets/images/'.$kit->img_bk; $count = $kit->star->count; $starimage = $count ? $path.'stylesheets/images/misc/servicestar.png' : $path.'stylesheets/images/misc/servicestar_trans.png'; $points = $kit->star->needed - $kit->star->curr; $tip = $tpl->phrase('star_desc_score'); eval ( "\$tip = \"$tip\";" ); $value = $stats->form($kit->time, Array('ratio', $time_sum, 0, "%")); $value = $value['format']; $tip_time = $tpl->phrase('kit_time'); eval ( "\$tip_time = \"$tip_time\";" ); $tip_spm = $stats->form($kit->score, Array('ratio',($kit->time / 60), 0, "")); $tip_spm = $tip_spm['format']; $time_us = $stats->form($kit->timeu, Array('ratio', $kit->time, 0, "%")); $time_us = $time_us['format']; $time_ru = $stats->form($kit->timer, Array('ratio', $kit->time, 0, "%")); $time_ru = $time_ru['format']; $tip_side = $tpl->phrase('kit_side'); eval ( "\$tip_side = \"$tip_side\";" ); eval ("\$kitdetail = \"".$tpl->template("detail_kits_detail")."\";"); pq('[name=kitdetail]')->append($kitdetail); } } } ### SCORES ### if (true) { $kit_score = $stats->format($kit_score, Array('number', 0)); $vehicle_score = $stats->get('scores', 'vehicleall', Array('number', 0)); $vehicle_score_rank = create_ranking_info("vehiclescorepvm", $vehicle_score['format']); $award_score = $stats->get('scores', 'award', Array('number', 0)); $unlock_score = $stats->get('scores', 'unlock', Array('number', 0)); $overall_score = $stats->get('scores', 'score', Array('number', 0)); $overall_score_rank = create_ranking_info("score", $overall_score['format']); $bonus_score = $stats->get('scores', 'bonus', Array('number', 0)); $objective_score = $stats->get('scores', 'objective', Array('number', 0)); $objective_score_rank = create_ranking_info("ospm", $objective_score['format']); $squad_score = $stats->get('scores', 'squad', Array('number', 0)); $team_score = $stats->get('scores', 'team', Array('number', 0)); $revives = $stats->get('global', 'revives', Array('number', 0)); $revives_rank = create_ranking_info("revivespam", $revives['format']); $resupplies = $stats->get('global', 'resupplies', Array('number', 0)); $resupplies_rank = create_ranking_info("resuppliespsm", $resupplies['format']); $heals = $stats->get('global', 'heals', Array('number', 0)); $heals_rank = create_ranking_info("healspam", $heals['format']); $repairs = $stats->get('global', 'repairs', Array('number', 0)); $repairs_rank = create_ranking_info("repairspem", $repairs['format']); $mcomdest = $stats->get('global', 'mcomdest', Array('number', 0)); $mcomdefkills = $stats->get('global', 'mcomdefkills', Array('number', 0)); $flagcaps = $stats->get('global', 'flagcaps', Array('number', 0)); $flagdef = $stats->get('global', 'flagdef', Array('number', 0)); $kills = $stats->get('global', 'kills', Array('number', 0)); $kills_rank = create_ranking_info("kpm", $kills['format']); $deaths = $stats->get('global', 'deaths', Array('number', 0)); $kdr = $stats->form($kills['raw'], Array('ratio', $deaths['raw'], 2, '')); $kdr_rank = create_ranking_info("kdr", $kdr['format']); $kdr_color = ($kdr['raw'] >= 1) ? "positive" : "negative"; $vehicledestroyed = $stats->get('global', 'vehicledestroyed', Array('number', 0)); $vehicledestroyed_rank = create_ranking_info("disvehpr", $vehicledestroyed['format']); $saviorkills = $stats->get('global', 'saviorkills', Array('number', 0)); $saviorkills_rank = create_ranking_info("saviorkills", $saviorkills['format']); $avengerkills = $stats->get('global', 'avengerkills', Array('number', 0)); $avengerkills_rank = create_ranking_info("avengerkills", $avengerkills['format']); $nemesiskills = $stats->get('global', 'nemesiskills', Array('number', 0)); $nemesisstreak = $stats->get('global', 'nemesisstreak', Array('number', 0)); $killstreakbonus = $stats->get('global', 'killstreakbonus', Array('number', 0)); $dogtags = $stats->get('global', 'dogtags', Array('number', 0)); $dogtags_rank = create_ranking_info("dogtagkillperc", $dogtags['format']); $shots = $stats->get('global', 'shots', Array('number', 0)); $shots_rank = create_ranking_info("shotspermin", $shots['format']); $hits = $stats->get('global', 'hits', Array('number', 0)); $accuracy = $stats->form($hits['raw'], Array('ratio', $shots['raw'], 1, '%')); $headshots = $stats->get('global', 'headshots', Array('number', 0)); $hskillperc = $stats->form($headshots['raw'], Array('ratio', $kills['raw'], 1, '%')); $hskillperc_rank = create_ranking_info("hskillperc", $hskillperc['format']); $longesths = $stats->get('global', 'longesths', Array('number', 0)); $longesths_rank = create_ranking_info("headshdist", $longesths['format']); $longesthandhs = $stats->get('global', 'longesthandhs', Array('number', 0)); $killassists = $stats->get('global', 'killassists', Array('number', 0)); $killassists_rank = create_ranking_info("kassistsperc", $killassists['format']); $destroyassist = $stats->get('global', 'vehicledestroyassist', Array('number', 0)); $suppression = $stats->get('global', 'suppression', Array('number', 0)); $suppression_rank = create_ranking_info("suppressionperc", $suppression['format']); $killstreakbonus = $stats->get('global', 'killstreakbonus', Array('number', 0)); eval ("\$tpl_scores = \"".$tpl->template("detail_scores")."\";"); $tpl_scores = phpQuery::newDocumentHTML($tpl_scores); } ### WEAPONS ### if (true) { $top = Array("favourite" => Array(), "deadliest" => Array(), "accurate" => Array(), "dangerous" => Array()); // Array fr Top-Weapon-bersicht $disallowed = Array("AA Launchers", "Pistols", "AT Launchers", "Special", "Underslungs"); // Waffen-Kategorien, die nicht fr die Top-Weapon-bersicht bercksichtigt werden $ssprogress = Array("curr" => 0, "needed" => 0); // Array fr die Anzeige, wieviele Primr-Waffen einen Servicestar haben $weapons = $stats->get('weapons'); eval ("\$tpl_weapons = \"".$tpl->template("detail_weapons")."\";"); $tpl_weapons = phpQuery::newDocumentHTML($tpl_weapons); foreach ($weapons as $key => $weapon) { $row = ""; $src = $path.'stylesheets/images/'.$weapon->img; eval ("\$info = \"".$tpl->template("detail_weapons_info")."\";"); $row .= ''; $count = $weapon->star->count; $kills = $weapon->star->needed - $weapon->star->curr; $src = $count ? $path.'stylesheets/images/misc/servicestar.png' : $path.'stylesheets/images/misc/servicestar_trans.png'; $tip = $tpl->phrase('star_desc'); eval ( "\$tip = \"$tip\";" ); $row .= ''; if (isset($weapon->r) AND isset($weapon->c)) { $name = $weapon->name; $type = $tpl->phrase("ranking_weapons"); $rank = $stats->form($weapon->r, Array('number', 0)); $count = $stats->form($weapon->c, Array('number', 0)); $percent = $stats->form($weapon->r, Array('ratio', $weapon->c, 0, '%')); $value = $stats->form($weapon->kills, Array('number', 0, "", "kills")); eval ("\$info = \"".$tpl->template("detail_ranking_info_short")."\";"); if ($percent["raw"] >= 0.8) { $pos = 12; } else if ($percent["raw"] >= 0.6) { $pos = 24; } else if ($percent["raw"] >= 0.4) { $pos = 36; } else if ($percent["raw"] >= 0.2) { $pos = 48; } else { $pos = 60; } $row .= ''; } else $row .= ''; $src = $path.'stylesheets/images/'.$kits[$weapon->kit]->img; $name = ucfirst($weapon->kit); $row .= ''; $result = $weapon->time ? $stats->form($weapon->time, Array("time", "", "dynamic")) : Array('sort' => '0', 'tip' => '0 min', 'format' => '0'); $row .= ''; $result = $stats->form($weapon->kills, Array('number', 0, "", "kills")); $row .= ''; $result = $stats->form($weapon->headshots, Array('number')); $row .= ''; $result = $stats->form($weapon->headshots, Array("ratio", $weapon->kills, 0, "%")); $row .= ''; $result = $stats->form($weapon->kills, Array("ratio", ($weapon->time / 60), 2)); $row .= ''; $result = $stats->form($weapon->shots, Array('number')); $row .= ''; $result = $stats->form($weapon->hits, Array('number')); $row .= ''; $result = $stats->form($weapon->hits, Array("ratio", $weapon->shots, 0, "%")); $row .= ''; $unlocked = 0; $unlocks = count($weapon->unlocks); if ($unlocks) { // Waffe hat Unlocks foreach ($weapon->unlocks as $nr => $unlock) { if ($unlock->curr == $unlock->needed) { $unlocked = $unlocked + 1; $left = 0; } else { $left = $unlock->needed - $unlock->curr; break; } } $tip = $left ? $tpl->phrase('unlocks_desc') : $tpl->phrase('unlocks_desc_short'); eval ( "\$tip = \"$tip\";" ); $result = $stats->form($unlocked, Array("ratio", $unlocks, 0, "%")); $row .= ''; } else { // Waffe hat keine Unlocks $tip = $tpl->phrase('no_unlocks_desc'); $row .= ''; } if ($weapon->kills >= 25 AND !in_array($weapon->category, $disallowed)) { $top['favourite'][$key] = $weapon->kills; $top['deadliest'][$key] = (int)round($weapon->kills / $weapon->time * 1000); $top['accurate'][$key] = (int)round($weapon->hits / $weapon->shots * 1000); $top['dangerous'][$key] = (int)round($weapon->headshots / $weapon->kills * 1000); } if (!in_array($weapon->category, $disallowed)) { if ($weapon->kills >= 100) $ssprogress['curr'] = $ssprogress['curr'] + 1; $ssprogress['needed'] = $ssprogress['needed'] + 1; } pq('#weapons')->append(''.$row.''); } foreach ($top as $key => $array) { asort($array, SORT_NUMERIC); $array = array_flip($array); if (count($array)) { // berprfen, ob fr die aktuelle Kategorie eine Waffe in Frage kommt $weapon = $weapons[array_pop($array)]; $headline = $tpl->phrase($key.'_weapon'); $src = $path.'stylesheets/images/'.$weapon->img; switch($key) { case "favourite": $property = $tpl->phrase("kills"); $result = $stats->form($weapon->kills, Array('number', 0)); break; case "deadliest": $property = $tpl->phrase("kills_per_minute"); $result = $stats->form($weapon->kills, Array("ratio", ($weapon->time / 60), 2)); break; case "accurate": $property = $tpl->phrase("accuracy"); $result = $stats->form($weapon->hits, Array("ratio", $weapon->shots, 0, "%")); break; case "dangerous": $property = $tpl->phrase("headshots"); $result = $stats->form($weapon->headshots, Array("ratio", $weapon->kills, 0, "%")); break; } eval ("\$cell = \"".$tpl->template("detail_weapons_top")."\";"); pq('#ezTopWeapons')->append($cell); } } $curr = $ssprogress['curr']; $needed = $ssprogress['needed']; $value = $stats->form($ssprogress['curr'], Array("ratio", $ssprogress['needed'], 0, "%"), false); $star = ''; eval ("\$info = \"".$tpl->phrase("detail_weapons_ssprogress")."\";"); pq('#ezWeaponsMore td:eq(0)') ->attr('info', $info) ->append($star.' '.$tpl->phrase("progress").': ') ->append(''.$value.''); } ### VEHICLES ### if (true) { $vehicles = $stats->get('vehicles'); $vehcats = $stats->get('vehcats'); eval ("\$tpl_vehicles = \"".$tpl->template("detail_vehicles")."\";"); $tpl_vehicles = phpQuery::newDocumentHTML($tpl_vehicles); foreach ($vehicles as $key => $vehicle) { $row = ""; $src = $path.'stylesheets/images/'.$vehicle->img; eval ("\$info = \"".$tpl->template("detail_vehicles_info")."\";"); $row .= ''; if ($vehicle->category) { // Fahrzeug gehrt einer "groen" Kategorie an $src = $path.'stylesheets/images/'.$vehcats[$vehicle->category]->img; $name = $vehcats[$vehicle->category]->name; $row .= ''; } else { $src = $path.'stylesheets/images/misc/defvehicle.png'; $name = ucfirst("general"); $row .= ''; } if (isset($vehicle->r) AND isset($vehicle->c)) { $name = $vehicle->name; $type = $tpl->phrase("ranking_vehicles"); $rank = $stats->form($vehicle->r, Array('number', 0)); $count = $stats->form($vehicle->c, Array('number', 0)); $percent = $stats->form($vehicle->r, Array('ratio', $vehicle->c, 0, '%')); $value = $stats->form($vehicle->kills, Array('number', 0, "", "kills")); eval ("\$info = \"".$tpl->template("detail_ranking_info_short")."\";"); if ($percent["raw"] >= 0.8) { $pos = 12; } else if ($percent["raw"] >= 0.6) { $pos = 24; } else if ($percent["raw"] >= 0.4) { $pos = 36; } else if ($percent["raw"] >= 0.2) { $pos = 48; } else { $pos = 60; } $row .= ''; } else $row .= ''; $result = $vehicle->time ? $stats->form($vehicle->time, Array("time", "", "dynamic")) : Array('sort' => '0', 'tip' => '0 min', 'format' => '0'); $row .= ''; $result = $stats->form($vehicle->kills, Array('number', 0, '', 'kills')); $row .= ''; $result = $stats->form($vehicle->kills, Array("ratio", ($vehicle->time / 60), 2)); $row .= ''; $result = $stats->form($vehicle->destroys, Array('number', 0)); $row .= ''; pq('#vehicles')->append(''.$row.''); } // Kategorien nach Anzahl der Kills sortieren $categories = Array(); foreach ($vehcats as $catname => $catobj) { $categories[$catname] = $catobj->kills; } asort($categories); // Array sortieren $categories['vehiclejf'] = $categories['vehiclejf'] + $categories['vehicleja']; // Fr die korrekte Sortierung werden die Werte fr "Jet Attack" und "Jet Fighter" addiert unset($categories['vehicleja']); // "Jet Attack" lschen, da es teilweise identisch mit "Jet Fighter" ist $categories = array_reverse($categories); // Sortierung umkehren $categories = array_flip($categories); // Schlssel und Werte tauschen // Kategorien einbinden foreach ($categories as $category) { $vehcat = $vehcats[$category]; $headline = $tpl->phrase($category); $src = $path.'stylesheets/images/'.$vehcat->img_bk; if ($category == "vehiclejf") { // Die Werte von "Jet Attack" und "Jet Fighter" werden addiert $kills = $vehcats['vehiclejf']->kills + $vehcats['vehicleja']->kills; $time = $vehcats['vehiclejf']->time + $vehcats['vehicleja']->time; } else { $kills = $vehcat->kills; $time = $vehcat->time; } $kills = $stats->form($kills, Array('number', 0, '', 'kills')); $time = $stats->form($time, Array('time', 0, 'date')); $score = $stats->form($vehcat->score, Array('number', 0)); $count = $vehcat->star->count; $sstarsrc = $count ? $path.'stylesheets/images/misc/servicestar.png' : $path.'stylesheets/images/misc/servicestar_trans.png'; $unlocked = 0; $unlocks = count($vehcat->unlocks); foreach ($vehcat->unlocks as $nr => $unlock) { if ($unlock->curr == $unlock->needed) { $unlocked = $unlocked + 1; $left = 0; } else { $left = $unlock->needed - $unlock->curr; break; } } $tip = $left ? $tpl->phrase('unlocks_vehicles_desc') : $tpl->phrase('unlocks_desc_short'); eval ( "\$tip = \"$tip\";" ); $result = $stats->form($unlocked, Array("ratio", $unlocks, 0, "%")); eval ("\$vehcat = \"".$tpl->template("detail_vehcats")."\";"); pq('[name=detail_vehcats]')->append($vehcat); } } ### EQUIPMENT ### if (true) { $equipments = $stats->get('equipment'); eval ("\$tpl_equip = \"".$tpl->template("detail_equipment")."\";"); $tpl_equip = phpQuery::newDocumentHTML($tpl_equip); foreach ($equipments as $equip_key => $equip) { $row = ""; $src = $path.'stylesheets/images/'.$equip->img; eval ("\$info = \"".$tpl->template("detail_equipment_info")."\";"); $row .= ''; $src = $path.'stylesheets/images/'.$kits[$equip->kit]->img; $name = ucfirst($equip->kit); $row .= ''; if (isset($equip->unlock) AND is_object($equip->unlock)) { // Equipment muss freigeschalten werden if ($equip->unlock->curr < $equip->unlock->needed){ // Noch nicht freigeschalten $needed = $equip->unlock->needed; $curr = $equip->unlock->curr; $left = $needed - $curr; $percent = $stats->form($left, Array("ratio", $needed, 0, "%")); $percent = $percent['format']; $name = ucfirst($equip->kit); $tip = $tpl->phrase('equip_not_unlocked'); eval ( "\$tip = \"$tip\";" ); $row .= ''; } else { // Equipment ist freigeschalten $tip = $tpl->phrase('equip_is_unlocked'); $row .= ''; } } else { // Equipment ist freigeschalten $tip = $tpl->phrase('equip_is_unlocked'); $row .= ''; } if (isset($equip->r) AND isset($equip->c)) { $name = $equip->name; $type = $tpl->phrase("ranking_equipment"); $rank = $stats->form($equip->r, Array('number', 0)); $count = $stats->form($equip->c, Array('number', 0)); $percent = $stats->form($equip->r, Array('ratio', $equip->c, 0, '%')); $value = $stats->form($equip->kills, Array('number', 0, "", "kills")); eval ("\$info = \"".$tpl->template("detail_ranking_info_short")."\";"); if ($percent["raw"] >= 0.8) { $pos = 12; } else if ($percent["raw"] >= 0.6) { $pos = 24; } else if ($percent["raw"] >= 0.4) { $pos = 36; } else if ($percent["raw"] >= 0.2) { $pos = 48; } else { $pos = 60; } $row .= ''; } else $row .= ''; if ($equip->time) { $result = $stats->form($equip->time, Array("time", "", "dynamic")); $row .= ''; } else { $row .= ''; } $result = $stats->form($equip->kills, Array('number', 0, "", "kills")); $row .= ''; switch ($equip_key) { case "seqMAV": case "seqUGS": $row .= ''; break; case "waeMort": $acc = $stats->form($equip->kills, Array("ratio", $equip->shots, 0, "%")); $acc = $acc['format']; $kpm = $stats->form($equip->kills, Array("ratio", ($equip->time / 60), 2)); $kpm = $kpm['format']; $row .= ''; break; case "waeClay": case "waeMine": case "waeM67": case "waeC4": $acc = $stats->form($equip->kills, Array("ratio", $equip->shots, 0, "%")); $acc = $acc['format']; $kpm = $stats->form($equip->kills, Array("ratio", ($equip->time / 60), 2)); $kpm = $kpm['format']; $row .= ''; break; case "wasRT": $row .= ''; break; case "seqRad": $row .= ''; break; case "wasDef": $row .= ''; break; default: $row .= ''; break; } pq('#equipment')->append(''.$row.''); } } ### AWARDS (MEDALS & RIBBONS) ### if (true) { $medals = $stats->get('medals'); $ribbons = $stats->get('ribbons'); $used_ribbons = Array(); // In diesem Array werden die Ribbons gespeichert, die einer Medal zugeordnet wurden und zusammen mit dieser eingeblendet wurden $summary = Array( // In diesem Array werden die Werte fr die Summary gespeichert "medals" => 0, "ribbons" => 0, "mvp" => Array($ribbons['r16']->count, $ribbons['r17']->count, $ribbons['r18']->count) ); eval ("\$tpl_awards = \"".$tpl->template("detail_awards")."\";"); $tpl_awards = phpQuery::newDocumentHTML($tpl_awards); foreach ($medals as $medal_key => $medal) { $row = ""; $row .= ''; $summary['medals'] = $summary['medals'] + $medal->count; $src = $path.'stylesheets/images/'.$medal->img_large; $date = $medal->date ? date("d.m.Y", $medal->date) : $tpl->phrase("never"); if ($medal->type == "once") { $curr = $stats->form($medal->curr, Array("time", "", "dynamic"), false); $needed = $stats->form($medal->needed, Array("time", "", "dynamic"), false); } else { $curr = $medal->curr; $needed = $medal->needed; } eval ("\$info = \"".$tpl->template("detail_medals_info")."\";"); $row .= ''; $width = floor(40 * $medal->curr / $medal->needed); $row .= ''; $related = false; foreach ($ribbons as $ribbon_key => $ribbon) { if ($medal->nname == $ribbon->name) $related = $ribbon_key; } if ($related) { $used_ribbons[] = $related; $row .= ''; $summary['ribbons'] = $summary['ribbons'] + $ribbons[$related]->count; $src = $path.'stylesheets/images/'.$ribbons[$related]->img_large; $name = $ribbons[$related]->name; $desc = $ribbons[$related]->desc; $count = $ribbons[$related]->count; $date = $ribbons[$related]->date ? date("d.m.Y", $ribbons[$related]->date) : $tpl->phrase("never"); eval ("\$info = \"".$tpl->template("detail_ribbons_info")."\";"); $row .= ''; } else { $row .= ''; $row .= ''; } pq('#awards')->append(''.$row.''); } foreach ($ribbons as $ribbon_key => $ribbon) { if (!in_array($ribbon_key, $used_ribbons)) { $row = ''; $row .= ''; $summary['ribbons'] = $summary['ribbons'] + $ribbon->count; $src = $path.'stylesheets/images/'.$ribbon->img_large; $name = $ribbon->name; $desc = $ribbon->desc; $count = $ribbon->count; $date = $ribbon->date ? date("d.m.Y", $ribbon->date) : $tpl->phrase("never"); eval ("\$info = \"".$tpl->template("detail_ribbons_info")."\";"); $row .= ''; pq('#awards')->append(''.$row.''); } } $time = $stats->get('global', 'time'); $rounds = $stats->get('global', 'elo_games'); $unique_medals = $stats->format('medals', 'awards'); $medals_count = $stats->form($summary['medals'], Array('number'), false); $medals_per_hour = $stats->form($summary['medals'], Array('ratio', ($time/3600), 2), false); $unique_ribbons = $stats->format('ribbons', 'awards'); $ribbons_count = $stats->form($summary['ribbons'], Array('number'), false); $ribbons_per_minute = $stats->form($summary['ribbons'], Array('ratio', ($time/60), 2), false); $ribbons_per_round = $stats->form($summary['ribbons'], Array('ratio', ($rounds), 2), false); $mvp_count = $stats->form(array_sum($summary['mvp']), Array('number'), false); $mvp_per_round = $stats->form(array_sum($summary['mvp']), Array('ratio', ($rounds), 2), false); $mvp_ranking = $stats->get('ranking', 'mvpribbons'); $mvp_ranking = $stats->form($mvp_ranking->r, Array('ratio', $mvp_ranking->c, 0, "%"), false); $mvp_ranking = create_ranking_info("mvpribbons", $mvp_ranking); eval ("\$tpl_awards_sum = \"".$tpl->template("detail_awards_sum")."\";"); pq('[name=detail_awards_sum]')->append($tpl_awards_sum); } ### ASSIGNMENTS ### if (true) { $assignments = $stats->get('assignments'); $tpl_assignments = phpQuery::newDocumentHTML('
MultiGamerZ Index du Forum
MultiGamerZ
Team presente sur: BF3, COD MW3 et NFS THE RUN PS3.
 
MultiGamerZ Index du ForumFAQRechercherS’enregistrerConnexion

debug) error_reporting (E_ALL|E_STRICT); else error_reporting (0); require 'plugins/phpQuery.php'; require 'classes/settings.php'; require 'classes/security.php'; require 'classes/functions.php'; require 'classes/template.php'; require 'classes/player.php'; require 'classes/stats.php'; $func = new Functions(); $secure = new Security(); $settings = new Settings(); $tpl = new Templates(); $tpl->load_phrases("overview", true); $tpl->load_phrases("detail", true); $playerid = (int)$_GET['pid']; $path = ($settings->get("cms") == "standalone") ? "" : $settings->get("path"); date_default_timezone_set($settings->get("timezone")); if ($playerid) { $stats = new Stats($playerid); $ranking = $stats->get('ranking'); function create_ranking_info($name_of_ranking, $displayed_value) { // Die Funktion erstellt den HTML-Code fr die Globales-Ranking-Informationen global $ranking, $tpl, $stats; $data = $ranking[$name_of_ranking]; if (is_object($data) AND $data->r) { $type = $tpl->phrase($name_of_ranking); $rank = $stats->form($data->r, Array('number', 0)); $count = $stats->form($data->c, Array('number', 0)); $value = is_int($data->v) ? $stats->form($data->v, Array('number', 0)) : $stats->form($data->v, Array('number', 2)); $percent = $stats->form($data->r, Array('ratio', $data->c, 0, '%')); eval ("\$info = \"".$tpl->template("detail_ranking_info")."\";"); if ($percent["raw"] >= 0.8) { $pos = 12; } else if ($percent["raw"] >= 0.6) { $pos = 24; } else if ($percent["raw"] >= 0.4) { $pos = 36; } else if ($percent["raw"] >= 0.2) { $pos = 48; } else { $pos = 60; } return '
'.$displayed_value.''; } else return $displayed_value; } ### ALLGEMEIN ### if (true) { // Topbar $country = $stats->get('player', 'country', Array('deficon', 'country')); $country = ''.$country['format'].'
'.$weapon->name.''.$weapon->star->count.'
'.$result['format'].''.$result['format'].''.$result['format'].''.$result['format'].''.$result['format'].''.$result['format'].''.$result['format'].''.$result['format'].''.$result['format'].'
'.$vehicle->name.'
'.$result['format'].''.$result['format'].''.$result['format'].''.$result['format'].'
'.$equip->name.'
'.$result['format'].'0'.$result['format'].''.$equip->spots.' '.$tpl->phrase("spots").''.$equip->shots.' '.$tpl->phrase("shots").', '.$acc.' '.$tpl->phrase("accuracy").', '.$kpm.' '.$tpl->phrase("kpm").''.$equip->shots.' '.ucfirst($tpl->phrase("used")).', '.$acc.' '.$tpl->phrase("efficiency").', '.$kpm.' '.$tpl->phrase("kpm").''.round($equip->repairs).' '.$tpl->phrase("repairs").''.$equip->spawns.' '.ucfirst($tpl->phrase("spawns")).''.$equip->revives.' '.$tpl->phrase("revives").'
'.$medal->count.'x '.ucwords(strtolower($medal->name)).''.$curr.'/'.$needed.' '.$medal->nname.'">
'.$ribbons[$related]->count.'x '.ucwords(strtolower($name)).'
'.$ribbon->count.'x '.ucwords(strtolower($name)).'
'); // Die beiden aufeinander aufbauenden Assignments als Group foreach ($assignments as $group) { $tpl_group = phpQuery::newDocumentHTML(''); // Die beiden aufeinander aufbauenden Assignments nacheinander in eine Reihe einbauen foreach ($group as $assignmentKey => $assignment) { // Bild $assigmentsrc = $path.'stylesheets/images/'.$assignment->img; $style = $assignment->active ? "" : "opacity: 0.6"; // Unlock-Waffe $weapon = $weapons[$assignment->unlockId]; $src = $path.'stylesheets/images/'.$weapon->img; eval ("\$info = \"".$tpl->template("detail_weapons_info")."\";"); $info = htmlspecialchars($info); // Kriterien $sum = Array("curr" => 0, "needed" => 0); $list = ""; foreach ($assignment->criteria as $criteriaKey => $criteria) { if ($criteria->needed > 1000) { // Das Kriterium Spielzeit von Sekunden in Stunden umwandeln $curr = round($criteria->curr / 3600, 1); $needed = $criteria->needed / 3600; } else { $curr = $criteria->curr; $needed = $criteria->needed; } $sum['curr'] = $sum['curr'] + $curr; $sum['needed'] = $sum['needed'] + $needed; $list .= '
  • '.$curr.' / '.$needed.' '.$tpl->phrase($assignmentKey.$criteriaKey); } // Progressbar $width = floor(116 * $sum['curr'] / $sum['needed']); $width = $width."px"; eval ("\$tpl_assignment = \"".$tpl->template("detail_assignments")."\";"); pq('tr')->append(''.$tpl_assignment.''); } phpQuery::selectDocument($tpl_assignments); pq('#assignments')->append($tpl_group); } } ### COOP ### if (true) { $coop = $stats->get('coop'); $missions = $stats->get('coopmissions'); eval ("\$tpl_coop = \"".$tpl->template("detail_coop")."\";"); $tpl_coop = phpQuery::newDocumentHTML($tpl_coop); foreach ($coop as $key => $value) { if ($key != "rank" AND $key != "mdrevives") { pq('#ezCoop')->append('
    '.$tpl->phrase($key).'
    '.$stats->form($value, Array('number'), false).'
    '); } } foreach ($missions as $mission) { $name = $mission->name; $src = $path.'stylesheets/images/'.$mission->img; eval ("\$tpl_coop_missions = \"".$tpl->template("detail_coop_missions")."\";"); $tpl_coop_missions = phpQuery::newDocumentHTML($tpl_coop_missions); foreach ($mission->difficulty as $difficulty => $values) { $date = $values->date ? date("d.m.Y", $values->date) : $tpl->phrase("never"); pq('tbody')->append(''); pq('tbody > tr:last') ->append(''.$tpl->phrase($difficulty).'') ->append(''.$stats->form($values->score, Array('number'), false).'') ->append(''.$stats->form($values->count, Array('number'), false).'') ->append(''.$date.''); } phpQuery::selectDocument($tpl_coop); pq('#ezCoopmissions')->append($tpl_coop_missions); unset($tpl_coop_missions); } } ### AUSGABE ### phpQuery::selectDocument($tpl_detail); pq('[name=kits]') ->append($tpl_kits); pq('[name=scores]') ->append($tpl_scores); pq('[name=weapons]') ->append($tpl_weapons); pq('[name=vehicles]') ->append($tpl_vehicles); pq('[name=equipment]') ->append($tpl_equip); pq('[name=awards]') ->append($tpl_awards); pq('[name=assignments]')->append($tpl_assignments); pq('[name=coop]') ->append($tpl_coop); // Post-Processing if ($settings->get('language') == "hebrew") pq('#ezDetail')->attr('dir', 'rtl'); die ($tpl_detail); } echo "ERROR: No playerid given"; ?>
    :: 7 Strategies For A Stronger Nervous System ::

     
    Poster un nouveau sujet   Répondre au sujet    MultiGamerZ Index du Forum -> team MultiGamerZ -> Absence et Depart
    Sujet précédent :: Sujet suivant  
    Auteur Message
    sampsgarr


    Hors ligne

    Inscrit le: 08 Avr 2016
    Messages: 118
    Localisation: Strossburi

    MessagePosté le: Ven 23 Mar - 20:34 (2018)    Sujet du message: 7 Strategies For A Stronger Nervous System Répondre en citant
















    7 strategies for a stronger nervous system
    7 strategies for a stronger nervous system review
    7 strategies for a stronger nervous system download
    7 strategies for stronger nervous system


    That's because so little is known about how the nervous system . I want to know what I can do with this information to build bigger, stronger . Simple strategies .. A strong advocate for women in leadership, . Headed For Burnout? 7 Strategies To Thrive Under Pressure. . Your autonomic nervous system takes care of .. Abstract An efficient gene trap strategy was devised for identifying the genes that are expressed in the mouse developing nervous system . Zoological Science .. 4 Strategies to Get Stronger This . that has been known to induce a high degree of central nervous system . Use strategies that allow you to lift .. Pain is a frequent and significant problem for children with impairment of the central nervous system, . strategies for monitoring pain . with strong opioids such .. Hey, Im pretty excited about starting fresh in 2013. If youre like me youve reviewed your goals from 2012 and have already begun deciding how you would .. Building a Secure Attachment Bond with Your Baby Parenting Tips for Creating a Strong Attachment . to experience optimal development of their nervous system.. Amphetamine is a potent central nervous system (CNS) stimulant of the phenethylamine class that is . Dextromethamphetamine is a stronger CNS stimulant than .. Read chapter 6 Addressing the Translational Disconnect: Nervous system diseases and disorders are highly prevalent and substantially contribute to the ove.. Stronger Nervous System Thank You Step 2. . 7 Strategies For A Stronger Nervous System. Again if you have any questions please contact us at elliotthelpgmail.com. That's because so little is known about how the nervous system . I want to know what I can do with this information to build bigger, stronger . Simple strategies .. Strategies for delivery of therapeutics into the central nervous system for treatment of lysosomal storage disorders. . with a strong neurological component, .. How Does Alcohol Affect the Nervous System? Learn how chronic alcohol abuse can contribute to neuropathy (nerve damage) . Avoiding Stronger Prescription Drugs.. 7 Strategies for a Stronger Nervous System - Download as PDF File (.pdf), Text File (.txt) or read online.. 10 Ways To Calm Your Nervous System . There are numerous time-tested strategies to calm and soothe the nervous . is a new feature on Elephant Journal .. Communications form Army's central nervous system. By Levi Spellman, 214th Fires Brigade, Fort Sill, Okla. April 30, 2010.. Balancing the Autonomic Nervous System. . Its time we apply programming strategy appropriate . Reptiles are also very territorial and have a strong rank .. Arousal is spread through the Sympathetic Nervous System, . Emotional arousal is a process, which means it happens as a sequence over time.. Balancing the Autonomic Nervous System. . Its time we apply programming strategy appropriate . Reptiles are also very territorial and have a strong rank .. Train Your Brain 2 Parasympathetic Nervous System over the ANS and that remarkable fact puts you in the drivers seat for the core. Autonomic nervous system . useful insight for planning stress management strategies with . by a strong social system and receiving positive support .. The sympathetic nervous system . It is associated with active coping strategies, . A stronger activation of SNS arousal arises following experiences that are .. These 7 Strategies For A Stronger Nervous System have been hand picked by me, because I personally use them. I know that if you choose to take advantage of just a .. Strategies for delivery of therapeutics into the central nervous system for treatment of lysosomal storage disorders. . with a strong neurological component, .. How to get stronger by . Getting stronger is a complex issue that involves your nervous system and muscles . The techniques and strategies presented are .. Autonomic Nervous System Stress and Coping . Catecholamines keep the body ready for strong physical exertion .. "If your performance starts to improve after set 7 or 8, that's your nervous system getting excited . Getting stronger and bigger . by T Nation Yesterday. .. Breaking the procrastination cycle means taking certain . The words we use have a strong influence on our perception. To your nervous system there is a huge .. Tips to help prevent problems with the nervous system.. 7 Strategies for Avoiding the Kind of . super-strong fentanyl prescribed for pain but also illegally . Opioid drugs suppress the central nervous system, . 8ba239ed26



    Revenir en haut
    Publicité






    MessagePosté le: Ven 23 Mar - 20:34 (2018)    Sujet du message: Publicité

    PublicitéSupprimer les publicités ?
    Revenir en haut
    Montrer les messages depuis:   
    Poster un nouveau sujet   Répondre au sujet    MultiGamerZ Index du Forum -> team MultiGamerZ -> Absence et Depart Toutes les heures sont au format GMT + 1 Heure
    Page 1 sur 1

     
    Sauter vers:  

    Index | Panneau d’administration | Creer un forum | Forum gratuit d’entraide | Annuaire des forums gratuits | Signaler une violation | Conditions générales d'utilisation
    onyx © theme by larme d'ange 2006
    Powered by phpBB © 2001, 2005 phpBB Group
    Traduction par : phpBB-fr.com